Analisis Peluang Usaha Pembuatan Alat Permainan Edukatif Anak Selama Masa Pandemi Covid-19

L.Virginayoga Hignasari

Abstract


This study aimed to determine the business opportunities for making educational game tools during the Covid-19 pandemic. This research was a qualitative research using literature study method. The data obtained were then analyzed descriptively. The development of children's abilities during this pandemic cannot be underestimated. Parents and teachers must work together to create an effective learning for children. In designing an interesting and effective learning, one must use learning media that can attract children's interest. Therefore educational play tools were a solution to the problems faced by most parents during this pandemic. Educational play tools become a medium for creating meaningful learning activities for children. Seeing the importance of this educational game tool, the public's demand for this media was increasing. This was one of the factors that made selling educational game tools a promising business opportunity. Several manufacturers that produce educational games have experienced an increase in the number of orders and this has resulted in an increase in sales turnover. Business opportunities in the sale of educational game tools based on market analysis will continue to increase. This was because parents' awareness of child development was increasing. Based on this, to start a business in this field a number of things that must be done are starting to become a reseller, expanding the sales network, increasing cooperation with foundations engaged in child education and looking for craftsmen partners to start producing their own.

Keywords


opportunity business; children educational play tools; pandemic covid-19

Full Text:

PDF

References


Abu, A., & Soleh, M. (2005). Psikologi Perkembangan. Rineka Cipta.

AECT. 1977. Definisi Teknologi Pendidikan: Satuan Tugas Definisi dan Terminologi AECT. PT. Raja Grafindo Persada. Jakarta.

Ahmad Rohani. 1997. Media Instruksional Edukatif. Rineka Cipta. Jakarta.

Hignasari, L. V. (2020). Impact Analysis of Online Learning Toward Character Education of Elementary School Students In The New Normal Era. In New Normal : Idealism and Implementation in Indonesia and Philippines (pp. 225–244).

Khairi, H. (2018). Karakteristik Perkembangan Anak Usia Dini Dari 0-6 Tahun. Jurnal Warna, 2(2), 15–28.

Mudhoffir. 1986. Teknologi Instruksional. CV. Remadja Karya. Bandung.

Nana Sudjana dan Ahmad Rivai. 1991. Media Pengajaran. Lemlit IKIP Bandung dan CV. Sinar Baru. Bandung.

Pebriana, P. H. (2017). Analisis Penggunaan Gadget terhadap Kemampuan Interaksi Sosial pada Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 1(1), 1. https://doi.org/10.31004/obsesi.v1i1.26

Rahman, U. (2009). Karakteristik Perkembangan Anak Usia Dini. Lentera Pendidikan : Jurnal Ilmu Tarbiyah Dan Keguruan, 12(1), 46–57. https://doi.org/10.24252/lp.2009v12n1a4

Rolina, N. (2019). Membuat Dan Menggunakan Alat Permainan Edukatif (Ape) Untuk Pengembangan Sains Anak Usia Dini. In Staff.Uny.Ac.Id. http://staff.uny.ac.id/sites/default/files/Artikel utk Majalah Tot’s Educare-1.pdf

Sutarto. (2017). Teori Kognitif dan Implikasinya Dalam Pembelajaran. Islamic Counseling, 1(02), 1–26.

Trianingsih, R. (2016). Pengantar Praktik Mendidik Anak Usia Sekolah Dasar. Al Ibtida: Jurnal Pendidikan Guru MI, 3(2), 197. https://doi.org/10.24235/al.ibtida.snj.v3i2.880




DOI: https://doi.org/10.47532/jiv.v3i2.209

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Jurnal Ilmiah Vastuwidya Indexed By :

Jurnal Ilmiah Vastuwidya site and its metadata are licensed under CC BY-SA

View My Stats